GNU Radio 3.6.5 C++ API

Frequency Lock Loop using bandedge filters. More...
#include <digital_fll_band_edge_cc.h>
Public Member Functions  
~digital_fll_band_edge_cc ()  
void  set_samples_per_symbol (float sps) 
Set the number of samples per symbol.  
void  set_rolloff (float rolloff) 
Set the rolloff factor of the shaping filter.  
void  set_filter_size (int filter_size) 
Set the number of taps in the filter.  
float  get_samples_per_symbol () const 
Returns the number of sampler per symbol used for the filter.  
float  get_rolloff () const 
Returns the rolloff factor used for the filter.  
int  get_filter_size () const 
Returns the number of taps of the filter.  
void  print_taps () 
int  work (int noutput_items, gr_vector_const_void_star &input_items, gr_vector_void_star &output_items) 
just like gr_block::general_work, only this arranges to call consume_each for you  
Friends  
DIGITAL_API digital_fll_band_edge_cc_sptr  digital_make_fll_band_edge_cc (float samps_per_sym, float rolloff, int filter_size, float bandwidth) 
Frequency Lock Loop using bandedge filters.
The frequency lock loop derives a bandedge filter that covers the upper and lower bandwidths of a digitallymodulated signal. The bandwidth range is determined by the excess bandwidth (e.g., rolloff factor) of the modulated signal. The placement in frequency of the bandedges is determined by the oversampling ratio (number of samples per symbol) and the excess bandwidth. The size of the filters should be fairly large so as to average over a number of symbols.
The FLL works by filtering the upper and lower band edges into x_u(t) and x_l(t), respectively. These are combined to form cc(t) = x_u(t) + x_l(t) and ss(t) = x_u(t)  x_l(t). Combining these to form the signal e(t) = Re{cc(t) \times ss(t)^*} (where ^* is the complex conjugate) provides an error signal at the DC term that is directly proportional to the carrier frequency. We then make a secondorder loop using the error signal that is the running average of e(t).
In practice, the above equation can be simplified by just comparing the absolute value squared of the output of both filters: abs(x_l(t))^2  abs(x_u(t))^2 = norm(x_l(t))  norm(x_u(t)).
In theory, the bandedge filter is the derivative of the matched filter in frequency, (H_be(f) = frac{H(f)}{df}). In practice, this comes down to a quarter sine wave at the point of the matched filter's rolloff (if it's a raisedcosine, the derivative of a cosine is a sine). Extend this sine by another quarter wave to make a half wave around the bandedges is equivalent in time to the sum of two sinc functions. The baseband filter fot the band edges is therefore derived from this sum of sincs. The band edge filters are then just the baseband signal modulated to the correct place in frequency. All of these calculations are done in the 'design_filter' function.
Note: We use FIR filters here because the filters have to have a flat phase response over the entire frequency range to allow their comparisons to be valid.
It is very important that the band edge filters be the derivatives of the pulse shaping filter, and that they be linear phase. Otherwise, the variance of the error will be very large.
digital_fll_band_edge_cc::~digital_fll_band_edge_cc  (  ) 
int digital_fll_band_edge_cc::get_filter_size  (  )  const 
Returns the number of taps of the filter.
float digital_fll_band_edge_cc::get_rolloff  (  )  const 
Returns the rolloff factor used for the filter.
float digital_fll_band_edge_cc::get_samples_per_symbol  (  )  const 
Returns the number of sampler per symbol used for the filter.
void digital_fll_band_edge_cc::print_taps  (  ) 
Print the taps to screen.
void digital_fll_band_edge_cc::set_filter_size  (  int  filter_size  ) 
Set the number of taps in the filter.
This sets the number of taps in the bandedge filters. Setting this will force a recalculation of the filter taps.
This should be about the same number of taps used in the transmitter's shaping filter and also not very large. A large number of taps will result in a large delay between input and frequency estimation, and so will not be as accurate. Between 30 and 70 taps is usual.
filter_size  (float) number of taps in the filters 
void digital_fll_band_edge_cc::set_rolloff  (  float  rolloff  ) 
Set the rolloff factor of the shaping filter.
This sets the rolloff factor that is used in the pulse shaping filter and is used to calculate the filter taps. Changing this will force a recalculation of the filter taps.
This should be the same value that is used in the transmitter's pulse shaping filter. It must be between 0 and 1 and is usually between 0.2 and 0.5 (where 0.22 and 0.35 are commonly used values).
rolloff  (float) new shaping filter rolloff factor [0,1] 
void digital_fll_band_edge_cc::set_samples_per_symbol  (  float  sps  ) 
Set the number of samples per symbol.
Set's the number of samples per symbol the system should use. This value is uesd to calculate the filter taps and will force a recalculation.
sps  (float) new samples per symbol 
int digital_fll_band_edge_cc::work  (  int  noutput_items, 
gr_vector_const_void_star &  input_items,  
gr_vector_void_star &  output_items  
)  [virtual] 
just like gr_block::general_work, only this arranges to call consume_each for you
The user must override work to define the signal processing code
Implements gr_sync_block.
DIGITAL_API digital_fll_band_edge_cc_sptr digital_make_fll_band_edge_cc  (  float  samps_per_sym, 
float  rolloff,  
int  filter_size,  
float  bandwidth  
)  [friend] 
Build the FLL
samps_per_sym  (float) Number of samples per symbol of signal 
rolloff  (float) Rolloff factor of signal 
filter_size  (int) Size (in taps) of the filter 
bandwidth  (float) Loop bandwidth 